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Marco Angelo Valiao
Marco Angelo Valiao
Freelance 3D Game Artist
San Bruno, United States

Summary

I am a game artist who specializes in 3D Modeling, both low and high poly. I have extensively used ZBrush, Autodesk Maya and xNormal in creating game-ready characters, weapons and props. Accomplishments that I'm most proud of are getting my 3D works published into Killing Floor 2 and ROBLOX.

Ever since I was young, art and technology have always gone hand in hand for me. The blend of immersion and art eventually led me to explore video games, where I picked up my passion for creating game assets.

In addition to art, am very interested in the development of VR. I want to continue to create a world in 3D and have players immerse themselves in my work. With the coming of VR, that dream can now become a reality.

Skills

3D ModelingTexturingUV MappingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
xNormal
xNormal

Productions

    • Video Game
      Galaga Fever
    • Year
      2018
    • Role
      3D Artist
    • Company
      Subdream Studios
    • Video Game
      ROBLOX
    • Year
      2005
    • Role
      3D Artist
    • Company
      ROBLOX

Experience

  • 3D Artist at Subdream Studios
    Los Altos, United States of America
    March 2017 - February 2018

  • ROBLOX at ROBLOX
    San Mateo, United States of America
    June 2016 - Present