I am a game artist who specializes in 3D Modeling, both low and high poly. I have extensively used ZBrush, Autodesk Maya and xNormal in creating game-ready characters, weapons and props. Accomplishments that I'm most proud of are getting my 3D works published into Killing Floor 2 and ROBLOX.
Ever since I was young, art and technology have always gone hand in hand for me. The blend of immersion and art eventually led me to explore video games, where I picked up my passion for creating game assets.
In addition to art, am very interested in the development of VR. I want to continue to create a world in 3D and have players immerse themselves in my work. With the coming of VR, that dream can now become a reality.